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Tetris Didn't Triumph at The Game Awards — A New Category Might Solve This

Whenever a significant prize-giving event draws close, you'll find an outcry to include fresh award types to honor underappreciated efforts and delight the spirits of enthusiasts dedicated to specific genres.

A fellow writer made the case advocating for terror-themed awards. That would rule. The same goes for tabletop games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward just as with other blinkered fanatics, I possess a compelling case for why my demand remains most pressing above others. Here's the proposal: It's essential to create an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions is not a science; opinions vary greatly, and it will always start arguments concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. But it is an unavoidable compromise in the world of interactive entertainment, which are so diverse they hardly constitute a single creative category.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to compete fairly, genre categories are essential.

Current Gaming Award Categories

The major gaming awards offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types actually cover a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists to put them. Consider three of outstanding current releases, each quite distinct: building puzzles in a particular game, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games released every year lacking appropriate categories during gaming ceremonies, if they accidentally match for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition completely that year
  • Another imaginative release missed out in 2019
  • A beloved organization game received no acknowledgment recently
  • Limited numbers of logic titles barely qualified for niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft in brain-teasers carries substantial weight. Well-known matching games stand as most engaged experiences worldwide and have been for many years.

The legendary block-stacking game challenges popular creative games claiming status as highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face this problem. It would be easy to populate a field of five engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.

And to reiterate, these are games lacking appropriate categories in important events. Logic title developers operate at the demanding boundary of video game design, developing some of most fundamental forms within interactive entertainment. Similar to film action specialists, they deserve recognition. We shouldn't delay decades.

About the author

Hayden Tucker

A gaming industry expert with over a decade of experience in casino technology and innovative slot machine development.

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